
Maxwell Render wird als Stand-alone Applikation verkauft und ist für Windows, Mac OS X und Linux verfügbar.
Wie Maxwell Render arbeitet:
- Über eines der vielen Plugins für die gebräuchlichsten 3D Applikationen
- Über Maxwell Studio bietet Maxwell viele Möglichkeiten die 3D Szenen mit allen verfügbaren Maxwell Optionen ideal zu bearbeiten. Dabei werden die Geometriedaten aus den Standard 3D Applikationen importiert.
Für jede erworbene Maxwell Render Lizenz können sie jedes Plugin benutzen.
Eine Maxwell Lizenz erlaubt Ihnen die parallele Nutzung von bis zu 4 CPUs (4 einfache CPU System, 2 Dual- oder 1 Quad-CPU System)
Folgende Plugins stehen bereits zur Verfügung:
3dsMax, Viz, Maya, Lightwave, Rhino, Cinema 4D, Solidworks, ArchiCAD, formZ, SketchUp
Hier die komplette Featureliste von Maxwell Render 1.1
Komponenten
MXST: MAXWELL STUDIO
.Sophisticated Maxwell Scene Editor
MXED: MATERIAL EDITOR
.Standalone Material Editor with Material Browser for plugins
MXCL: MAXWELL RENDERCORE
.Photo Camera
Shader
SINGLE-SHADER MATERIAL SYSTEMLAYER BLENDING
.Basic Layer Blending (Normal, Additive)
.Weightmapping
FRESNEL REFLECTIONS
ADVANCED ABSORPTION
.w/ Attenuation
SPECTRAL DISPERSION
ADVANCED TRANSMITTANCE
.Mapped (Smooth-Color)
.Clipped (Explicit-B/W)
ADVANCED ANISOTROPY
BUMP MAPPING
NORMAL MAPPING
SUB-SURFACE SCATTERING
COATING LAYERS
.Thin Film Interference
.Thicknessmapping
IOR/COMPLEX IOR SUPPORT
Beleuchtung
ADVANCED ILLUMINATION SYSTEM
.Color+Luminance Emitters
.Temperature Emitters (Kelvin)
.MXI/HDR Emitters
.Luminaries Presets
.Watts/Efficacy Control
.Lumens/Candela Control
COMPOSITE EMITTERS
.Emitter over materials (Emitters + Basic Layers)
EMIXER: EMITTER MIXER PANEL (multilights)
.Realtime interactive emitters with keyframe animated intensities
PHYSICAL SKY+SUNLIGHT
SKYDOME
MXI/HDR ENVIRONMENT SYSTEM
.Multi-channel control (Background, Reflection, Refraction, Illumination)
.Screen-mapping for background
.Activating channels for skydome/physical sky
Kamera
POLYGONAL/CIRCULAR DIAPHRAGM
SHUTTER SPEED
FOCAL LENGTH
FSTOP
DOF: DEPTH OF FIELD
3D MOTION BLUR
APERTURE DIFFRACTION (GLARE)
Rendering
HIDDEN OBJECTS
.Objects Hidden to Camera (incl. hidden emitters)
MERGE MULTIPLE MXI
RESUME MXI*
HARDDISK RENDERING
SELECTIVE ENGINES
.rs0 (Preview)
.rs1 (Production)
SIMPLE/ADVANCED TONEMAPPING
.ISO, Burn, Gamma
RENDER CHANNELS
.Alpha, Object ID, Material ID, Coverage, Velocity, zBuffer
RENDER LAYERS
.Direct, Indirect, Reflective/Refractive Caustics
HDR32 RENDER OUTPUT*
M~R Studio
FLEXIBLE DRAG'N'SHAPE GUI
CUSTOMIZE AND SAVE LAYOUTS
REALTIME OpenGL SKY/SKYDOME PREVIEW
REALTIME OpenGL ENVIRONMENT PREVIEW
REALTIME OpenGL DOF INDICATOR
REALTIME COMPASS/SUN POSITION
MATERIAL BROWSER
MATERIAL EDITOR
.Shader Tools
.Texture Selector
.Invert textures
CAMERA AUTOFOCUS
ORTHOGRAPHIC RENDERING
FILMBACK FOR CAMERA
UV PROJECTORS
MULTILEVEL EDITING
.Group, Object, Polygon selection
.Select objects by name
.Select objects by material
.Remove unused materials
UNDO
SELECTIVE RENDER ENGINES (RS0,RS1)
BOUNCE CONTROL FOR PREVIEW ENGINE
GOOGLE™EARTH KML MARKUP SUPPORT
COMMAND-LINE PARAMETERS SUPPORT
SUPPORTED 3D FILE FORMATS
mxs, obj, stl, lwo, nff, xc2, dxf, 3ds, xml, fbx
Netzwerk
AUTODETECT RENDER-NODES
NORMAL / COOPERATIVE MODES
BATCH RENDERING / RENDER QUEUE
PRIORITY CONTROL
FULL MONITORING
.State, Frames, SL, Target SL, Time, Resolution
HYBRID NETWORK SUPPORT
.Win, OSX, Linux
(*) wird als kostenfreies Update geliefert.