Maxwellrender - the light simulator

Maxwell Render wird als Stand-alone Applikation verkauft und ist für Windows, Mac OS X und Linux verfügbar.

Wie Maxwell Render arbeitet:

  • Über eines der vielen Plugins für die gebräuchlichsten 3D Applikationen
  • Über Maxwell Studio bietet Maxwell viele Möglichkeiten die 3D Szenen mit allen verfügbaren Maxwell Optionen ideal zu bearbeiten. Dabei werden die Geometriedaten aus den Standard 3D Applikationen importiert.

Für jede erworbene Maxwell Render Lizenz können sie jedes Plugin benutzen.
Eine Maxwell Lizenz erlaubt Ihnen die parallele Nutzung von bis zu 4 CPUs (4 einfache CPU System, 2 Dual- oder 1 Quad-CPU System)

Folgende Plugins stehen bereits zur Verfügung:
3dsMax, Viz, Maya, Lightwave, Rhino, Cinema 4D, Solidworks, ArchiCAD, formZ, SketchUp


Hier die komplette Featureliste von Maxwell Render 1.1

Komponenten

MXST: MAXWELL STUDIO
.Sophisticated Maxwell Scene Editor

MXED: MATERIAL EDITOR
.Standalone Material Editor with Material Browser for plugins

MXCL: MAXWELL RENDERCORE
.Photo Camera

Shader
SINGLE-SHADER MATERIAL SYSTEM

LAYER BLENDING
.Basic Layer Blending (Normal, Additive)
.Weightmapping

FRESNEL REFLECTIONS

ADVANCED ABSORPTION
.w/ Attenuation

SPECTRAL DISPERSION

ADVANCED TRANSMITTANCE
.Mapped (Smooth-Color)
.Clipped (Explicit-B/W)

ADVANCED ANISOTROPY

BUMP MAPPING

NORMAL MAPPING

SUB-SURFACE SCATTERING

COATING LAYERS
.Thin Film Interference
.Thicknessmapping

IOR/COMPLEX IOR SUPPORT

Beleuchtung

ADVANCED ILLUMINATION SYSTEM
.Color+Luminance Emitters
.Temperature Emitters (Kelvin)
.MXI/HDR Emitters
.Luminaries Presets
.Watts/Efficacy Control
.Lumens/Candela Control

COMPOSITE EMITTERS
.Emitter over materials (Emitters + Basic Layers)

EMIXER: EMITTER MIXER PANEL (multilights)
.Realtime interactive emitters with keyframe animated intensities

PHYSICAL SKY+SUNLIGHT

SKYDOME

MXI/HDR ENVIRONMENT SYSTEM
.Multi-channel control (Background, Reflection, Refraction, Illumination)
.Screen-mapping for background
.Activating channels for skydome/physical sky

Kamera

POLYGONAL/CIRCULAR DIAPHRAGM

SHUTTER SPEED

FOCAL LENGTH

FSTOP

DOF: DEPTH OF FIELD

3D MOTION BLUR

APERTURE DIFFRACTION (GLARE)

Rendering

HIDDEN OBJECTS
.Objects Hidden to Camera (incl. hidden emitters)

MERGE MULTIPLE MXI

RESUME MXI*

HARDDISK RENDERING

SELECTIVE ENGINES
.rs0 (Preview)
.rs1 (Production)

SIMPLE/ADVANCED TONEMAPPING
.ISO, Burn, Gamma

RENDER CHANNELS
.Alpha, Object ID, Material ID, Coverage, Velocity, zBuffer

RENDER LAYERS
.Direct, Indirect, Reflective/Refractive Caustics

HDR32 RENDER OUTPUT*

M~R Studio

FLEXIBLE DRAG'N'SHAPE GUI

CUSTOMIZE AND SAVE LAYOUTS

REALTIME OpenGL SKY/SKYDOME PREVIEW

REALTIME OpenGL ENVIRONMENT PREVIEW

REALTIME OpenGL DOF INDICATOR

REALTIME COMPASS/SUN POSITION

MATERIAL BROWSER

MATERIAL EDITOR
.Shader Tools
.Texture Selector
.Invert textures

CAMERA AUTOFOCUS

ORTHOGRAPHIC RENDERING

FILMBACK FOR CAMERA

UV PROJECTORS

MULTILEVEL EDITING
.Group, Object, Polygon selection
.Select objects by name
.Select objects by material
.Remove unused materials

UNDO

SELECTIVE RENDER ENGINES (RS0,RS1)

BOUNCE CONTROL FOR PREVIEW ENGINE

GOOGLE™EARTH KML MARKUP SUPPORT

COMMAND-LINE PARAMETERS SUPPORT

SUPPORTED 3D FILE FORMATS
mxs, obj, stl, lwo, nff, xc2, dxf, 3ds, xml, fbx

Netzwerk

AUTODETECT RENDER-NODES

NORMAL / COOPERATIVE MODES

BATCH RENDERING / RENDER QUEUE

PRIORITY CONTROL

FULL MONITORING
.State, Frames, SL, Target SL, Time, Resolution

HYBRID NETWORK SUPPORT
.Win, OSX, Linux

(*) wird als kostenfreies Update geliefert.
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